This guide on how to make an app is going to change all that.
You’ll learn:
1. Orientation: All of the tools that are
available. Which ones are important and which
ones are not.
2. Mindset: The critical mindset to prime
yourself for learning app development.
3. Core Skills: The essential skills for
building a solid iOS foundation if you want to make app after app…
Let me promise you this:
You’re going to have completed your
first app within the next 20 hours.
It’s time to catch you up to speed and give you the lay of the land.
Let’s do this in a quick question/answer format!
What do I need to learn in order to
build my app?
I recommend to focus on the core/basic skills first which you’ll
find from the lessons below. After that, you’ll have to identify which traits
your app has in order to know what to learn next.
For example, if your app needs to have users register and login then
you’ll need to have a database to store that data. I’m writing an article that
can help you with identifying those traits once you’ve completed the basic
training. Make sure you’re on my newsletter to be notified when it’s published!
How long will it take for me to build
my app?
This is a really hard question to answer because some apps are easy,
some are complex and everyone learns at different speeds. Also some people have
really busy schedules so they can’t dedicate much time to learning.In terms of number of hours, I would say at least 20 to get some of the
fundamentals down.
I would also recommend that you try to find a little bit of time each
day to learn rather than saving it all for a Sunday evening because if you wait
7 days in between lessons, you’ll spend a lot of time backtracking to remember
where you left off.
Should I learn Swift or Objective-C?
Swift all the way because it’s what Apple has transitioned to.It’s way easier for beginners to pick up and now that it’s open source, Swift
is beginning to be used for other things as well such as server side
development.
Lastly, it’ll also make it a lot easier to find tutorials on the net for
Swift because most educators have moved to teaching with Swift.
Do I need a Mac? (Can I use a PC?)
Technically yes, because the program where we write Swift code and
design the app is a MacOS app and Apple hasn’t released a Windows equivalent.
Two solutions you can try instead of buying a Mac:
- Use
a Mac remotely via MacInCloud.com
- If
you’re technical enough, use virtualization software such as VMWare
Workstation and VirtualBox to run MacOS on your PC.
In addition to that, there’re a lot of third party solutions to create
iOS apps where you wouldn’t need a Mac at all.
Here are some that you can check out:
- React Native
- Appcelerator
- PhoneGap
What sort of equipment do I need?
Aside from a Mac (or using one of the PC solutions above), not much
else!
You’ll need to download Xcode for free from the Mac App Store.
Swift doesn’t need to be downloaded separately.
Then you just need to launch Xcode and start following along!
If you want to publish your app into
the App Store, you’ll need to pay for an Apple iOS Developer Membership which costs around
$99/year.
You don’t need to pay anything if you just want to run the app on your
own device.
2. The Mindset for
Success
Learning how to build an app is just like learning any other new skill:
it's a journey, not a race.As with learning anything new,
there’s going to be roadblocks and obstacles but this is where having the right
mindset is so important.Those obstacles are opportunities for growth and learning.As a seasoned programmer, I can tell you that a large part of building
apps will be troubleshooting and figuring out why your app doesn’t work the way
you intended it to.
25% coding, 75%
debugging
It’s not a knock against the coder; it’s just that when you’re writing
code, it’s impossible to foresee 100% of the user scenarios and edge cases and
interactions with other parts of your code.
There’s bound to be bugs and unexpected behavior and then you’re going
be spending a lot of time debugging and trying to figure out how to fix it.
Don’t let that discourage you though because the feeling that you get
when you finally solve the problem is a natural high like no other!
Not to mention that by overcoming your roadblock, you “level up” and
learn a lot!
When you get very familiar with Swift code and Xcode, you’ll find that
you can hack together an app idea really quickly but the majority of time
afterwards is spent refining, debugging and polishing your app.
What’s “The Hump”?
Before you can hack together a prototype of any app idea in a weekend,
you have to pass “The Hump”.
This is a certain point on the learning curve where too many beginners
have given up.
They encounter their first adversity and experience frustration.
Things aren’t going smoothly.
Rather than facing it, overcoming it and learning from it, they decide that
app development isn’t for them.
It’s a graveyard of lost hopes and dreams 🙁
If you can beat “The Hump”, you’ll be flying and learning faster than
you thought you ever could.
This is where having the right mindset makes all the difference!
3. Core Skills
It’s time to put the pedal to the metal.
The 11 lesson mini-course below will teach you the core skills you need
to build any sort of app.
It’s designed with beginners in mind and you don’t need any coding
experience (if you already have a programming background then you’ll fly
through it!)
This is where you want to start.
The basics
You’re going to get an orientation of the development environment, a
tiny taste of Swift code and you’ll also make your very first app!
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